C3DSprite::GetRotationCenter |
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Syntax:
GetRotationCenter(), VECTOR2
Purpose: Returns the current center of rotation of the sprite.
Parameters: None.
Returned value(s): The rotation center in a VECTOR2 UDT.
Application: VECTOR2 v
Class Hierarchy
Additional Info: The rotation center is relative the to the sprites upper left corner. The default rotation center is 0, 0
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