C3DSprite::GetPosition

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Syntax:

 

GetPosition(), VECTOR2

 

Purpose:

Returns the current position of the sprite.

 

Parameters:

None.

 

Returned value(s):

The sprites current position stored in a VECTOR2 UDT.  Coordinates are in screen space.

 

Application:

VECTOR2 v
v = sprite.GetPosition()
sprite.SetPosition(v.x + 1, v.y -2)

 

Class Hierarchy

C3DSprite

 

See Also:

SetPosition