C3DSprite::GetModulateColor |
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Syntax:
GetModulateColor(), UINT
Purpose: Returns the current modulation color.
Parameters: None.
Returned value(s): The modulation color in RGBA format.
Class Hierarchy
Additional Info: The texture used to draw a sprite can be tinted and alpha drawn by using a modulation color. The default modulation color is 0xFFFFFFFF which corresponds to RGBA(255,255,255,255) which maintains the original source color and alpha values.
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