C3DSprite::SetModulateColor

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Syntax:

 

SetModulateColor(UINT  clr), UINT

 

Purpose:

Sets the modulation color of the sprite.

 

Parameters:

clr - The new modulation color.

 

Returned value(s):

None.

 

Application:

cavemen.SetModulateColor(RGBA(255,255,255,128))

 

Class Hierarchy

C3DSprite

 

Additional Info:

The texture used to draw a sprite can be tinted and alpha drawn by using a modulation color. The default modulation color is 0xFFFFFFFF which corresponds to RGBA(255,255,255,255) which maintains the original source color and alpha values.

 

See Also:

GetModulationColor