C3DSprite::SetRotationCenter |
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Syntax:
SetRotationCenter(float x, float y)
Purpose: Sets the rotation center of the sprite.
Parameters: x, y - The new center of rotation.
Returned value(s): None.
Application: spr2.SetRotationCenter(10,10)
Class Hierarchy
Additional Info: The rotation center is relative the to the sprites upper left corner. The default rotation center is 0, 0
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