SpriteAlpha |
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Syntax SpriteAlpha(sprite as POINTER,alpha as WORD) Description Sets the alpha blending value for drawing with sprite modes @ALPHA, @TRANSALPHA, and @TRANSSHADOW Parameters sprite - Sprite pointer returned by LoadSprite. alpha - The alpha blending value Return value None Remarks The alpha value ranges from 0 fully solid to 255 fully transparent. See Also: SpriteDrawMode Example usage SpriteAlpha badguy, 128 |