SpriteAlpha

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Syntax

SpriteAlpha(sprite as POINTER,alpha as WORD)

Description

Sets the alpha blending value for drawing with sprite modes @ALPHA, @TRANSALPHA, and @TRANSSHADOW

Parameters

sprite - Sprite pointer returned by LoadSprite.

alpha - The alpha blending value

Return value

None

Remarks

The alpha value ranges from 0 fully solid to 255 fully transparent.

See Also: SpriteDrawMode

Example usage

SpriteAlpha badguy, 128