SpriteDrawMode |
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Syntax SpriteDrawMode(sprite as POINTER,mode as UINT) Description Sets the current drawing mode of the sprite Parameters sprite - Sprite pointer returned by LoadSprite mode - The new drawing mode Return value None Remarks mode can be one of the following: @BLOCKCOPY @ALPHA @SCALED @ROTOZOOM @HFLIP @VFLIP @TRANS @TRANSALPHA @TRANSSCALED @TRANSSHADOW @TRANSROTOZOOM @TRANSHFLIP @TRANSVFLIP Example usage SpriteDrawMode goodguy, @TRANS |