C3DObject::Scale |
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Syntax:
Scale(float x, float y, float z)
Purpose: Scales an object.
Parameters: x - The new x scaling. y - The new y scaling. z - The new z scaling.
Returned value(s): None.
Application: 'make our mesh twice the size
Class Hierarchy
Additional Info: Scaling an object is done by the rendering engine. The original vertices of the mesh remain unchanged.
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