C3DObject::Rotate

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Syntax:

 

Rotate(float  x, float  y, float  z)

 

Purpose:

Rotates an object about all three axes.

 

Parameters:

x - Rotation, in radians, for the x axis.

y - Rotation, in radians, for the y axis.

z - Rotation, in radians, for the z axis.

 

Returned value(s):

None.

 

Application:

mesh1.Rotate(1*.01745 * fAdjust,0,0)

 

Class Hierarchy

C3DObject

 

Additional Info:

Rotations are performed relative to the parent object, if any.  Quaternions are used internally to eliminate gimbal lock.

 

See Also:

Orient