C3DObject::GetMatrix

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Syntax:

 

GetMatrix(int  bWorld), MATRIX4

 

Purpose:

Returns an objects transformation matrix.

 

Parameters:

bWorld - TRUE for world transformation matrix, FALSE for local.

 

Returned value(s):

The objects matrix stored in a MATRIX4 UDT.

 

Application:

MATRIX4 m
m = mesh.GetMatrix(TRUE)

 

Class Hierarchy

C3DObject

 

See Also:

SetMatrix