C3DObject::GetDirection

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Syntax:

 

GetDirection(), VECTOR3

 

Purpose:

Retrieves the direction vector of the object.

 

Parameters:

None.

 

Returned value(s):

A VECTOR3 UDT containing the direction vector.

 

Application:

v = player.GetDirection()

 

Class Hierarchy

C3DObject

 

Additional Info:

All objects have position, direction, and orientation of Y axis (up vector). These three vectors form the basis of rotation and position in the 3D world.  The directional vector is returned as a unit vector meaning it has the length of 1. When an object is first created it is assumed to have a directional vector of 0,0,1 or facing away from the viewer.  As you rotate your object the direction vector changes to represent to correct orientation of the object.