C3DObject::GetCollisionPoint |
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Syntax:
GetCollisionPoint(), VECTOR3
Purpose: Returns the point of collision in world space.
Parameters: None.
Returned value(s): A VECTOR3 UDT containing the collision point
Application: VECTOR3 v
Class Hierarchy
Additional Info: RayCollided will set an exact collision point. ObjectCollided sets the average collision point of the two colliding triangles. SphereCollided sets the average of the three vertices of the collided triangle.
This method only has meaning in derived mesh classes where InitCollision has been called.
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