C3DMesh::UpdateAnimation |
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Syntax:
UpdateAnimation(float timeNow)
Purpose: Updates the animation for this mesh.
Parameters: timeNow - Current time, in seconds.
Returned value(s): None.
Application: player.UpdateAnimation(timeGetTime() )
Class Hierarchy -------C3DMesh
Additional Info: Animations are interpolated between the start time and the current time. This method requires that an animation track has been specified with either the SetAnimation or SetNamedAnimation methods.
See Also:
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