C3DMesh::UpdateAllAnimations |
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Syntax:
UpdateAllAnimations(float timeNow)
Purpose: Updates the animations of this mesh and all child meshes.
Parameters: timeNow - The current time, in seconds.
Returned value(s): None.
Application: scene.UpdateAllAnimations(timeGetTime() )
Class Hierarchy -------C3DMesh
Additional Info: Animations are interpolated between the start time and the current time.
See Also:
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