C3DMesh::UpdateAllAnimations

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Syntax:

 

UpdateAllAnimations(float  timeNow)

 

Purpose:

Updates the animations of this mesh and all child meshes.

 

Parameters:

timeNow - The current time, in seconds.

 

Returned value(s):

None.

 

Application:

scene.UpdateAllAnimations(timeGetTime() )

 

Class Hierarchy

C3DObject

-------C3DMesh

 

Additional Info:

Animations are interpolated between the start time and the current time.

 

See Also:

UpdateAnimation