C3DMesh::SetAnimation |
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Syntax:
SetAnimation(int StartFrame, int EndFrame, float duration, float timeNow)
Purpose: Sets the current animation sequence for MD2 and Skinned X meshes.
Parameters: StartFrame - The first frame to be displayed EndFrame - The last frame to be displayed duration - How long the whole animation will last, in seconds timeNow - The current time, in seconds
Returned value(s): None.
Application: player.SetAnimation(10,30,5.0,timeGetTime() )
Class Hierarchy -------C3DMesh
Additional Info: For Skinned X meshes StartFrame = animation track, EndFrame is ignored.
See Also: UpdateAnimation, SetNamedAnimation, SetAnimationMode
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