C3DMesh::CreateMesh |
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Syntax:
CreateMesh(C3DScreen pScreen, int numVertices, int numIndices, uint fvf), int
Purpose: Creates a custom mesh object.
Parameters: numVertices - Number of vertices to allocate for the vertex buffer. numIndices - Number of indices to allocate for the index buffer. fvf - The flexible vertex format of the mesh.
Returned value(s): TRUE if the mesh could be created, FALSE otherwise.
Application: mesh1.CreateMesh(pScreen,numVertices,numIndices,D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE )
Class Hierarchy -------C3DMesh
Additional Info: The object is created as initially hidden. After setting the vertex and index buffers use SetVisible to allow the object to be rendered and RecalcBoundingBox to calculate the dimensions of the internal bounding box used for visibility determination
See Also:
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