Constant
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Description
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D3DFVF_DIFFUSE
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Vertex format includes a diffuse color component.
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D3DFVF_LASTBETA_UBYTE4
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The description goes here
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D3DFVF_NORMAL
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Vertex format includes a vertex normal vector. This flag cannot be used with the D3DFVF_XYZRHW flag.
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D3DFVF_PSIZE
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Vertex format specified in point size. This size is expressed in camera space units for vertices that are not transformed and lit, and in device-space units for transformed and lit vertices.
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D3DFVF_SPECULAR
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Vertex format includes a specular color component.
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D3DFVF_TEX0 - D3DFVF_TEX8
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Number of texture coordinate sets for this vertex.
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D3DFVF_XYZ
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Vertex format includes the position of an untransformed vertex. This flag cannot be used with the D3DFVF_XYZRHW flag.
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D3DFVF_XYZB1 - D3DFVF_XYZB5
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Vertex format contains position data, and a corresponding number of weighting (beta) values to use for multimatrix vertex blending operations.
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D3DFVF_XYZRHW
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Vertex format contains transformed and clipped (x, y, z, w) data.
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