C3DMesh::RecalcBoundingBox |
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Syntax:
RecalcBoundingBox()
Purpose: Recalculates the minimum bounding box of a mesh.
Parameters: None.
Returned value(s): None.
Application: mesh1.RecalcBoundingBox()
Class Hierarchy -------C3DMesh
Additional Info: The bounding box of a mesh is used for visibility determination in the current viewing frustum. The method should be called after creating or modifying the vertex buffer of a mesh.
The bounding box is automatically calculated when a mesh is loaded and transformed.
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