SpriteScaleFactor |
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Syntax SpriteScaleFactor(sprite as POINTER,scale as float) Description Sets the scaling value for the sprite drawing modes @SCALED, @TRANSSCALED, @ROTOZOOM and @TRANSROTOZOOM. Parameters sprite - Sprite pointer returned by LoadSprite. scale - The scale factor to use. Return value None Remarks The scaling factor is 1.0 by default. Use 2.0 for a double sized sprite, 0.5 for a half sized, etc. If your just scaling the sprite use the modes @SCALED and @TRANSSCALED as they are much faster than the ROTOZOOM routines which work by software texture mapping. See Also: LoadSprite, SpriteAngle Example usage SpriteScaleFactor goodguy, 2.5 |