SetSpriteDelay

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Syntax

SetSpriteDelay(sprite as pointer,info as INT)

Description

Stores a user defined integer into a sprite.

Parameters

sprite - Sprite pointer returned by the LoadSprite function.

info - The integer to store

Return value

None

Remarks

The user defined data stored in sprites can be used for any purpose you wish. They are not used by the sprites in any manner.

See Also: GetSpriteDelay

Example usage

SetSpriteDelay badguy, 24