GetSpriteDelay

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Syntax

INT = GetSpriteDelay(sprite as POINTER)

Description

Returns a user defined integer value stored in a sprite.

Parameters

sprite - Sprite pointer returned by the LoadSprite function.

Return value

An integer value

Remarks

The user defined data stored in sprites can be used for any purpose you wish. They are not used by the sprites in any manner.

See Also: SetSpriteDelay

Example usage

delay = GetSpriteDelay(badguy)