C3DScreen::RenderScene |
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Syntax:
RenderScene(opt POINTER destrect = NULL ), int
Purpose:
Parameters: destrect - Optional clipping rectangle.
Returned value(s): The current frames per second.
Application: s.Clear(RGBA(0,0,0,255))
Class Hierarchy
Additional Info: destrect is a WINRECT UDT that can clip the output of RenderScene to a specific area of the screen.
See Also:
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