C3DMesh::CreateSphere

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Syntax:

 

CreateSphere(C3DScreen pScreen, int  numBands, float  rad, int  bInside), int

 

Purpose:

Creates a sphere mesh..

 

Parameters:

pScreen - A C3DScreen Object.

numBands - Density of vertices around the the sphere.

rad - Radius of the sphere.

bInside - Culling flag.

 

Returned value(s):

TRUE if the mesh could be created, FALSE otherwise.

 

Application:

Mesh3.CreateSphere(s, 30, 0.5, FALSE)

 

Class Hierarchy

C3DObject

-------C3DMesh

 

Additional Info:

Higher number of bands will produce a better looking sphere at the cost of more memory.

 

If bInside is TRUE then the sphere will be visible when the camera is inside of it, such as a room.  You can make a sphere visible from both inside and out by using the SetCulling command. Note however that light reflection will be determined by the bInside parameter.

 

See Also:

CreateCylinder