C3DLight::SetTheta

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Syntax:

 

SetTheta(float  theta)

 

Purpose:

Sets the angle, in radians, of a spotlight's inner cone.

 

Parameters:

theta - The new angle, in radians.

 

Returned value(s):

None

 

Application:

light1.SetTheta(3.1415/4.0)

 

Class Hierarchy

C3DObject

-------C3DLight

 

Additional Info:

A spotlight emits a cone of light. Only objects within the cone are illuminated. The cone produces light of two degrees of intensity, with a central brightly lit section (the umbra) that acts as a point source, and a surrounding dimly lit section (the penumbra) that merges with the surrounding deep shadow.

 

The theta angle is the angle of the umbra.  The allowed range of theta is [0, o].   The default for theta and phi are o/2 and o respectively.

 

See Also:

SetPhi