C3DLight::SetRange

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Syntax:

 

SetRange(float  range)

 

Purpose:

Sets the range property of a spot or point light source.

 

Parameters:

range - The new range.
 

Returned value(s):

None

 

Application:

light.SetRange(500.0)

 

Class Hierarchy

C3DObject

-------C3DLight

 

Additional Info:

A light's range property determines the distance, in world space, at which meshes in a scene no longer receive light emitted by that object. The range parameter contains a floating-point value that represents the light's maximum range, in world space. Directional lights don't use the range property.

 

See Also:

SetAttenuation