C3DCamera::GetLookAt

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Syntax:

 

GetLookAt(), VECTOR3

 

Purpose:

Returns the current point the camera is looking at.

 

Parameters:

None

 

Returned value(s):

A point in 3D space the camera is currently looking at. The point is stored in a VECTOR3 UDT.

 

Example:

look = cam1.GetLookAt()