C3DCamera::GetDirection

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Syntax:

 

GetDirection(), VECTOR3

 

Purpose:

Returns the camera's direction vector.

 

Parameters:
None

 

Returned value(s):

The direction the camera is facing in a VECTOR3 structure.

 

Example:

VECTOR3 v
v = cam1.GetDirection()

 

Additional Info:

The returned vector is expressed in world space.