Constants used with the C3DMesh::SetShading method.
Constant
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Description
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SHADE_FLAT
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Flat shading mode. The color and specular component of the first vertex in the triangle are used to determine the color and specular component of the face.
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SHADE_GOURAUD
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Gouraud shading mode. The color and specular components of the face are determined by a linear interpolation between all three of the triangle's vertices.
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Additional Info:
The first vertex of a triangle for flat shading mode is defined in the following manner.
• | For a triangle list, the first vertex of the triangle i is i * 3. |
• | For a triangle strip, the first vertex of the triangle i is vertex i. |
• | For a triangle fan, the first vertex of the triangle i is vertex i + 1. |
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