C3DSprite::Draw

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Syntax:

 

Draw()

 

Purpose:

Renders the sprite.

 

Parameters:

None.

 

Returned value(s):

None.

 

Application:

s.Clear(RGBA(0,0,255,255))
s.BeginScene(c)
sphere.Draw()
'tell DirectX we are going to draw 2D elements
s.Begin2D()
sprite1.Draw()
s.End2D()
'End of 2D stuff
s.RenderText(0,10,"FPS:"+STR$(fps),RGBA(255,255,0,255))
s.RenderText(0,30,"Use arrow keys to move around",RGBA(255,255,0,255))
fps = s.RenderScene()

 

Class Hierarchy

C3DSprite

 

Additional Info:

Sprites must be drawn between calls to C3DScreen::Begin2D and C3DScreen::End2D