C3DMesh::LoadX |
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Syntax:
LoadX(C3DScreen pScreen, string filename), int
Purpose: Loads an X format mesh file.
Parameters: pScreen - A C3DScreen object filename - String that specifies the filename.
Returned value(s):
Application: tiger.LoadX(s, GetStartPath() + "tiger.x")
Class Hierarchy -------C3DMesh
Additional Info: All the meshes in the file will be collapsed into one output mesh. If the file contains a frame hierarchy, all the transformations will be applied to the mesh.
For mesh files that do not contain effect instance information, default effect instances will be generated from the material information in the .x file.
See Also:
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