C3DMesh::EnableLighting |
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Syntax:
EnableLighting(int bEnable)
Purpose: Enables or disables lighting on a per mesh basis.
Parameters: bEnable - TRUE to enable lighting for the mesh.
Returned value(s): None
Application: house.EnableLighting(TRUE)
Class Hierarchy -------C3DMesh
Additional Info: If lighting is disabled for an object then the color of a vertex is defined by the diffuse color, material or texture alone.
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