C3DMesh::CreateBox

Top  Previous  Next

Syntax:

 

CreateBox(C3DScreen pScreen, float  width, float  height, float  depth, int  bInside), int

 

Purpose:

Creates a box mesh or cube with the dimensions specified.
 

Parameters:

pScreen - A C3DScreen object.

width - Width of box.

height - Height of box.

depth - Depth of box.

bInside - Culling flag.

 

Returned value(s):

TRUE if the mesh was successfully created, FALSE otherwise.

 

Application:

'create a box to copy.  Make it an 'inside' cube
temp.CreateBox(screen, width,height,depth,true)

 

Class Hierarchy

C3DObject

-------C3DMesh

 

Additional Info:

If bInside is TRUE then the box will be visible when the camera is inside of it, such as a room.  You can make a box visible from both inside and out by using the SetCulling method. Note however that light reflection will be determined by the bInside parameter