C3DCamera::LookAt

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Syntax:

 

LookAt(float  x, float  y, float  z)

 

Purpose:
Changes the direction vector of a camera to look at a specific point in world space.
 
Parameters:

x, y, z - The point to look at.
 
Returned value(s):

None

 

Application:

VECTOR3 v
v = mesh1.GetPosition(TRUE)
cam1.LookAt(v.x,v.y,v.z)

 

Additional Info:
Orientation of the camera in regards to the Y axis is unaffected by this command. If your view of the word was upside down before this command it will still be upside down looking at the specific point.